| Star Wars Miniatures | The Star Wars Miniatures collection offers a great board game that doesn't require too much time or space to play. The miniatures are also exactly the right size for use with the Star Wars Roleplaying Game, which I would highly recommend. The old roleplaying system was made by West End Games, which I haven't tried.
|
|
|
|
Star Wars Roleplaying Game: Saga Edition (Star Wars Roleplaying Game) (Star Wars Roleplaying Game) | 
| Author: Owen K. C. Stephens; Rodney Thompson Publisher: Wizards of the Coast Category: Book
List Price: £22.99 Buy New: £17.14 You Save: £5.85 (25%)
New (19) Used (4) from £17.14
Avg. Customer Rating: 5 reviews Sales Rank: 144728
Media: Hardcover Number Of Items: 1 Pages: 288 Shipping Weight (lbs): 2.1 Dimensions (in): 9.1 x 9.1 x 0.8
ISBN: 0786943564 Dewey Decimal Number: 793.93 EAN: 9780786943562 ASIN: 0786943564
Publication Date: May 25, 2007 Availability: Usually dispatched within 1-2 business days Shipping: International shipping available Condition: Brand New. Shipped from UK Mainland. Delivery is usually 4 - 5 working days from order by Royal Mail, International Delivery is by Airmail.
|
| Similar Items:
|
| Customer Reviews:
Fantastic February 5, 2008 0 out of 3 found this review helpful
this book is great to play star wars dnd. i found it easy to use and fun to play with my mates it has my recomandetion
Not so along ago in a front room not so far away.... January 22, 2008 I've loved StarWars for aslong as I can remember and I've always wanted to get into the role play side of it. Being the first Starwars role play book I've bought, I've no knowledge of the previous incarnations, although I've played anumber of roleplay games in the past. The books great, although as previously mentioned, I wasn't too keen on the heavy handed way the book pushes the starwars miniatures, but could have been alot worse. Just hope an alien race supplement comes out soon, I really need official rules for Amanin. Have a cool image of them swinging from the tree's after a group of PC's.
Long ago in an Errata list far away December 4, 2007 Yet again Wizards of the Coast release a Star Wars rule book with seemingly no proof reading. And so yet again we are faced with an errata list on the wizards website that makes a mockery of buying the book only to be presented with a re-print in a few months time with all the gaffs corrected. If only!!
A significant advance from previous editions October 30, 2007 4 out of 5 found this review helpful
After being introduced to the Star Wars Roleplaying game in its D20 incarnation I found that I was increasingly baffled by the design philosophy which seemed to sit behind the rule set. Though everything Star Wars was there to a greater or lesser extent the entire game felt like an eternal struggle to run and play, overly complex rules eating away at the fabric of what could potentially have been an excellent game. I love Dungeons and Dragons, but it was progressively clear that the 3rd Edition rule set (which was being used here) was utterly unsuited for the task of adapting the Star Wars films and expanded universe into game form. Every aspect of the game seemed overly complex and laboured, a tedious exercise when it should be exciting and swift. It was with a skeptical mind, then, that I purchased this new edition. The first thing that strike you upon actually holding the book in your hands is the unique feel of it - it is an unusual size and shape and though this could have been irritating, it in fact seems to fit the style of the game well. Reading the book feels like you are participating in an epic adventure and this is some kind of great tome rather than the rather overly-standard A4 sized hardcovers that Wizards rely upon in their other gaming lines. The book itself is gorgeous, a vast improvement over its predecessors who always felt like more space was taken up with filler than with content. This, on the other hand, feels streamlined, stylish, and extremely professional. These comments do not, in fact, merely apply to the aesthetics. The rules have been substantially overhauled, and I do mean substantially. Do not expect to wander in without having read the book and be able to create a character from the knowledge held in your head from previous editions. In fact character creation and development has been changed so radically it feel revolutionary, like this is something ground breaking (when, in fact, it is merely pulling together many already existing threads). There are now only five classes, but the felxibility of creation and development is so far in advance of previous editions that it seems like you have hugely greater choice. Instead of the class abilities, something which has always held D20 back as far as I am concerned, there are varied talent trees which allow you to custom pick your abilities, powers, and talents. The variety that is available is astonishing, and it allows the creation of vastly more varied PCs than ever before. The game itself moves into a slightly different sphere, and the huge changes to the skill system (you no longer have skill points but are either trained or untrained) means that what was once a frenzy of mathematics and dice rolling is a straightforward test of your character's abilities. The entire system feels... swift. Streamlined is a word I cannot use enough, and it is vitally important to say that this does not make the system "simplistic". In this case, less is very much more, and when you add in the optional destiny rules and begin to play around with force point use, the game slips into an extremely pleasant realm of its own. There are of course some negative points to the system. In an attempt to tie this edition into the successful miniture game the book refers to everything in terms of "squares", but if we are honest then few gaming groups do not use gaming mats. If you don't, then merely times a distance in squares by 1.5 and you have the distance in metres. Multiply it by five, and you have it in feet. A minor gripe, and an understandable move, but a somewhat irritating one none the less for those of thus who have deemed the cash-sink which is minature buying unneccessary. In summary then this game manages something spectacular - a refined and streamlined ruleset that loses none of the nuances and delicacy of play that one expects from a Wizard's system that combines blissfully with a free-form character creation system and the feel of the Star Wars game. The only possible gripe is that, like in early incarnations, there is little discussion of the creation of custom antagonists, and the choice of "additional materials" (antagonists, ships, equipment, etc) is poor. However, the rule set is so elegant that an experience GM should have no trouble creating their own.
All in all, superb. I hope that D&D4E is as good, and that there are plenty of expansion books available soon.
A simpler system which is good for newcomers, but it will disappoint others. September 10, 2007 16 out of 18 found this review helpful
I have to admit that I wasn't happy when Wizards of the Coast announced they were, once again, revising their Star Wars RPG. I find it an insult to dedicated gamers to keep asking them to upgrade, and confusing to newer and more casual players. This, at first glance, seems like just another ploy to plumb my pockets; as a veteran of the old West End Games version of Star Wars I remember a day when the game was fast and furious and not so formulaic. Its adaptation into the d20 RPG machine, I felt, deadened some of its spirit. While I felt there were some features that the d20 system brought that made it worth the effort, the game often became too cumbersome and too sluggish for me to enjoy. I longed for the old days.
Well, the old days have to a great extent returned with the Saga Edition of the Star Wars RPG. They've shed many of the trappings of the d20 system that held it down for so many years, and even freed themselves from many problems that have continually plagued the RPG since the d6 days. They started with a fresh new take on core concepts like the Force, starships and character creation. The rules have been streamlined while still adding more flexibility for character creation. But most importantly - and I can't stress this enough - after 20 years of the Star Wars RPG, this may be the first time they've truly nailed it in regards to the spirit of the films. May be, but it will take a lot more playing to explore the game more thoroughly. That said, however, the streamlining is something I support, regardless of it feeling a little bit like Diet RPG.
From a design/layout standpoint it's the simplest Star Wars RPG book since the pre-revised second edition d6 book. They finally moved away from cramming the book full of images from the movies, which to me always felt like filler, and went back to using artwork that shows the Star Wars universe is more than what you see on the screen. The major gripe here, however, is that I didn't see one single piece of original artwork. It's all recycled, but if you're new to the game, that won't be a problem. The dimensions of the book are a bit strange (about 9" x 9"), but it at least serves to separate it more from the previous versions (though copying the character sheet will be a bit tricky). And therein lies my dilemma; for old gamers, this book will seem light, simpler, yet lacking anything new, whereas new gamers will find it accessible and well presented.
One of the down sides - and this is where Wizards of the Coast have really aliennated a lot of their gamers over the years - is that it's a little thin on "stuff". There aren't a lot of starships, Force powers, NPCs, and so on. This version begs for a number of good quality supplements. That alone, I don't think, is such a bad thing; dividing the rules (in this core rulebook) from the "stuff" (in various inevitable supplements) is a good design philosophy, and helps free up the game for people who want to come to it fresh. There isn't so much crammed in to make anyone feel bogged down or intimidated by it. Don't get me wrong, I'm not defending Wizards' appalling milking of RPGs through their incessant supplement release schedule - D&D fans know where I'm coming from - but within reason it is perhaps the best way to present the game. The problem, and I speak to the older gamers like myself in this, has always been that Wizards don't seem to like presenting supplementary information cleanly, instead subdividing it into endless accessories and sourcebooks. I want to see it done better, but experience tells me it will just happen all over again.
Here's the chapter list for you to see the basic breakdown:
Chapter 1: Abilities Chapter 2: Species Chapter 3: Heroic Classes Chapter 4: Skills Chapter 5: Feats Chapter 6: The Force Chapter 7: Heroic Traits Chapter 8: Equipment Chapter 9: Combat Chapter 10: Vehicles Chapter 11: Droids Chapter 12: Prestige Classes Chapter 13: Galactic Gazetteer Chapter 14: Game-Mastering Chapter 15: Eras of Play Chapter 16: Allies and Opponents
The bottom line is this: if you're a Star Wars RPG veteran who lost faith after it was taken in to d20, you might like this. It does feel newer, if a lot lighter at the same time, so there might be the breathing room that got squeezed out when it was converted. If you're a veteran of the d20 version, and have enjoyed the heavier rules of the Revised Core Rulebook (or D&D 3.5), or you're simply sick of Wizards, you may want to steer clear of this one.
|
|
| Powered by the Force.| Star Wars Miniatures Forum - latest postings |
Is it true? I heard that the scenario pack's price dropped to $34. Is this true everywhere?
New cards - Dass Jennir, Cin Crallig, Serra Keto, Jocasta Nu, and Sev'Rance Tann I've finally figured out how to put pics here (duhh) and I thought I'd share some cards I've been playing with.
The Jedi Temple Purge needed a Jocasta, Serra, and I always thought Cin should have put up a better fight, so I've made the cards up. My cards are better than my custom fig's right now....
Yobuck looks like fun Alright what kind of fun can this be? Its fast, its got a lot of attacks, and its 200 points. It only has 10 activations, but if things go well it could cut opposing activations down a lot, and fast.
So any thoughts?
Yoda on KYbuck; 51(Just looks fun, like a CS arc, only theres more than a sweet...
Exar and his rakghouls So how does this look? Just for fun more likely than anything else, but hey its fun to try pieces I haven't used before, Or are new to me. So would a squad like this stand a chance, or is it just basically exar getting shot to death? Thoughts?
Exar Kun
Rakghoul x2
Jawa Scout
Jawa x2
Caamasi...
My first Mando Squad in a while So will this hold up to 150? Or is it just nto enough? I was hopping that cloakced mixed with greater mobile would help boost the possiblity for momentum kicking in. Its not a lot of activations, but it should deal some good damage, which will help I'd think. I'm not sure what a good map would be...
Mapping Things Out. I've been out of the loop for a good long while. The last maps I saw came with my Attack on Endor box that I bought on release day. I have no idea how many maps are out there.
I've done a bit of searching on the web and can't find any website that has images or at the very least a list of what's...
At what point is the PM box full? the title says it all. At what point is this pm box full? How many can fit?
Mobile IG-86's (200 DCI) --Mobile IG-86's--
57 General Grievous, Droid Army Commander
36 Darth Sidious
31 IG Lancer Droid
21 T1 Series Bulk Loader Droid
34 IG-86 Assassin Droid x2
9 Battle Droid Officer
12 Ugnaught Demolitionist x4
(200pts. 11 activations)
Gen Aayla and Windu & Captain Rex CE's stack? Gen Aayla CE: Allied Character with Oder 66 gain Double Attack.
Gen Windu CE: Followers within 6 squares gain Extra Attack. (On it's turn this character can make 1 cumulative extra attck instead of moving)
So Clone Troopers would get a defacto triple attack.
But if you toss in Capt Rex CE:...
Broken Zuckuss 100 pt. Caamasi Noble 5
Corran Horn 39
General Wedge Antilles 23
Luke Skywalker, Force Spirit 10
Zuckuss 22
Total=99
Corran get FR from Luke. Walks up slowly with Nobole using Evade/Force Absorb. Have noble base people and Corran uses MR2 to attack over them.
Meanwhile, zuckuss takes...
AoO' s and Opportunist I belive that I'm correct on this now (That I have re-read the ability several times now).
Question:
Can a charcter use Opportunist while making an AoO?
Answer:
No, since the chracter being attacked turn is not "over" he/she is "still active".
Opportunist: This character gets a +4 Att +10...
Darth Malice and Darth Tyrana After being inspired by rdickon11's Darth Malice, im working on making a peice simular but a little diffrent. Also I wanted to make Darth Traya. As of now they are in progress of letting the green stuff dry and tomarrow ill paint them.
Sorry they are kinda hard to see. Cant move tyrana around...
Kota's Militia - Stats Only (For Now) Kota’s Militia – Stats And Cards (I hope :)
For fun I built a squad that could be part of Kota’s Militia. Yes it’s extrapolated and possibly embellished, but hey, it’s all in fun. I added some Jedi’s, on the run from Order 66, as the melee muscle ( I took...
Star Wars Titanium Series Are any of these to scale with star wars miniatures? If so, which ones??
Jedi Spirit? Can Obi-wan Jedi Spirit ride in the rebel troop cart? Thank you
Hothies in Chi-town Hey all, Lady H and I just wanted to let you guys know that we will be in Chicago December 6th and 7th. We're going to the Wolves game on Saturday the 6th, and the Blackhawks game on the 7th. Aside from that, our schedules are open, so we would love to stop in and see a bunch of the Chicagoland...
Another troop cart Q The online database says 5 small or medium, and the actual card says 2 small or medium. Which is correct?
ODB:
Troop Cart (This character can transport up to 1 Large ally or 5 Small or Medium allies who end their moves adjacent to it. Remove those allies from the battle grid; they move...
Is there trouble selling the new Scenario Pack? I went to my local Target today and the had 6 of them and they were on sale for $34. You guys think this is just a sale or something more?
Best Characters by Faction The following are my opinions on which characters are the best in each faction. I'm sure everyone will find something in here they disagree with or something they think I left out. But I think this list is a good starting point.
Old Republic
Juggernaut War Droid (16) - Won't hit much with +7...
Best maps for... ...3 and 4 players.
In my group we frequently play 3-way and 4-way battles just to get more games in the time we have. Some maps are just downright awful for 3 players while others it is more about who gets to pick side last that gets the squeeze. Just wondering if anyone has put some thought...
|
|
|
|
|
| |